Mar 26, 2008, 11:29 PM // 23:29
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#21
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Stockholm
Where did I mention anything about taxes?
Your reading skill is like GW a fantasy.
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Well, it's the only feasible way, that I thought of, to eliminate power trading.
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Mar 26, 2008, 11:39 PM // 23:39
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#22
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Kanyatta
Well, it's the only feasible way, that I thought of, to eliminate power trading.
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You can't eliminate power trading at this stage without killing whats left of the game, (just hope they learned from GW when they build GW2 or it will turn out to be another "stock market").
But don't come with stupid suggestions that the Dev's need to step in and save the day for the "hoarders" so they don't lose virtual gold.
Hoarding is not what GW is about and never was intended to be about.
Economy is fine and weapons prices where they should be.
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Mar 27, 2008, 12:33 AM // 00:33
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#23
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by MithranArkanere
No. Weapon mods do only need a trader, and everything else just a Xunlai Market.
Just like runes, dyes and materials, adding an NPC to directly sell them for fixed prices would be a mistake.
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This is my sentiment exactly. A weapon mod trader would be nice. It would let you get a hold of mods easier, allow for a place to sell them instead of storing them and waiting for a buyer, and make customizing weapons a bit easier. There are some expensive runes out there, and I don't see why some mods wouldn't continue to be expensive due to rarity (Max runes still only drop on golds, and not all of them are max).
Of course, I guess part of the problem is the range of blue/gold/purple, so you'd either have to have one at each range to buy/sell, or simply deal with them as identical no matter what.
/signed for weapons mod trader.
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